COMICS CAN BE AWESOME (February 2019)

Your monthly reminder that comics can be awesome…

2000AD 17782000 AD #1778
dc challenge 11DC Challenge #11
Prism Stalker 02Prism Stalker #2
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Great post-‘No Man’s Land’ stories

A year ago, I did a couple of posts about the coolest stories from the 1999 mega-crossover No Man’s Land, in which Gotham City, partly destroyed by an earthquake, descended into chaos and was cut off from the rest of the United States. That crossover marked an editorial high point in Batman comics, with a strong sense of geographical consistency and narrative unity across the various series, creating an effect that really appeals to me: rather than a mere backdrop to the Caped Crusader’s adventures, Gotham felt like a lived-in city where several simultaneous sagas were taking place and affecting each other.

This didn’t end with No Man’s Land. In 2000, after that crossover wrapped up, group editor Denny O’Neil gave the new creative teams detailed instructions on how the reconstructed Gotham was to be handled, visually as well as sociologically. During the ensuing ‘New Gotham’ era, we got to see the city gradually return to its version of normality as both recognizable characters and anonymous citizens recovered from the events of the previous year. In other words, O’Neil found a way to make the act of returning to the old status quo seem fresh and engaging.

I’m quite fond of this era, with its subplots about local politics and its forceful sense of purpose. These are some of my favorite stories to come out at the time:

‘Constants’

(Gotham Knights #1)

Gotham Knights 01

The ‘New Gotham’ era saw the debut of Gotham Knights, which replaced Shadow of the Bat as the series with a greater focus on Batman’s supporting cast. It kicked off with this excellent tale about the Dark Knight and his network of crimefighters (Robin, Nightwing, Oracle, Huntress, Azrael, Batgirl) investigating the double-homicide of Senator Jack Myles and his wife Eileen. Myles, who had been among the senators that voted to give up on Gotham, had left the city during NML and, upon his recent return, kicked four members of the Xhosa gang out of his house. The investigation therefore introduces readers to the booming rivalry between those who deserted Gotham (‘Deezees’) and those who stayed (‘Original Gothamites,’ or OGs) as well as to the city’s predictably rampant corruption over zoning regulations.

That said, the obvious dramatic tension revolves around everybody’s concern for Batman’s objectivity, since the fact that the murdered couple left an orphaned boy behind hits particularly close to home. The final twist isn’t unique (a later Batman arc followed the same beats), but it’s well-earned through the sharp characterization written by Devin K. Grayson, who makes the question of nostalgia-vs-evolution a central motif in the comic (ultimately a meta-commentary, since Batman comics were themselves undergoing a transformation).

As a bonus, the issue is notable for Warren Ellis’ and Jim Lee’s gritty backup short story ‘To Become the Bat.’

‘Happy Birthday Two You…’

(Detective Comics #747)

detective comics 747

Let’s start with Dave Johnson’s cover. Detective Renee Montoya is in the foreground, which makes sense since she is the true star of this issue. She has a gun, but it’s holstered, because this is not an action comic – if anything, it’s about the least thrilling aspects of being in the police force. Montoya is holding the tulips she receives early on in the story (and which play a central role in the narrative). The flowers turn into stylized bats that fly in the direction of Batman’s silhouette, lurking in the background and hovering over the figure divided between light and darkness. The design and colors guide our eyes in a specific movement (from the center to the figure in the top right and then down to the figure in the bottom right) that suggests Montoya’s own path in the story. Yet this also works thematically, conveying the duality motif while highlighting the fact that Batman is watching over the characters (and on top of things).

Inside, the color scheme (by Wildstorm FX) is just as narrow, consisting mostly of variations of orange and blueish purple, with people often appearing in a different tone than the world around them (thus suggesting a sense of alienation). The lack of realism works well with the art of William Rosado and Steve Mitchell, which is more about functional storytelling than needless details. The result is incredibly moody in its simplicity.

All of this helps Greg Rucka get away with what is essentially a melancholic character piece about Renee Montoya having a lousy birthday (among other things, because she helps put an OG in prison for stabbing a Deezee) yet turning it around with a good action. Because Rucka is such a great writer, not only is the whole thing refreshingly restrained and mature, it also calls back to Montoya’s arc in No Man’s Land while subtly planting the seeds for the excellent ‘Half a Life’ storyline in Gotham Central, five years later.

‘Urban Renewal’

(Detective Comics #748-749)

detective comics #748

Much of Greg Rucka’s 2000-2002 run in Detective Comics was written as a sophisticated police procedural (it’s ultimately a precursor to Gotham Central, establishing many of its character dynamics). He followed ‘Happy Birthday Two You…’ with this taut two-parter mystery about the bombing of a Wayne Enterprises housing development by a terrorist organization that appears to be a splinter group from the OG movement.

It’s always nice to see Batman doing proper detective work (including a very nifty use of the Batcomputer!), but it’s extra-nice to see his investigation in parallel with the police force’s, each following different clues and methods. Even Commissioner Gordon – still dealing with the loss of his wife, Sarah, during NML – gets involved, revisiting his hardboiled cop roots.

Phil Hester’s pencils are blockier than William Rosado’s, but Steve Mitchell’s inks and, especially, Wildstorm FX’s noirish palette assure the visual continuity. I particularly like the splash page with Bruce Wayne changing from his Batman costume to civilian clothes while carrying on with his investigation at every step – this is the kind of ultra-efficient and determined rendition of the Dark Knight that makes him such a fun character to watch.

 

‘Plus Ça Change’

(Catwoman (v2) #78)

Catwoman #78

As the title suggests, ‘Plus Ça Change’ is another comic about the tension between changing and staying the same, with Gotham’s identity once again mirroring the state of the Bat-books. Indeed, the ‘New Gotham’ era marked a whole new direction for Catwoman: after seven years of Jim Balent’s hyper-voluptuous art, Staz Johnson brought in a noticeably less exploitative style (albeit also sensual, in its own way). Meanwhile, writer Bronwyn Carlton, who would eventually take Selina Kyle into some pretty dark places, wisely chose to open her run with the confident, resourceful version of the character we all love.

In this first issue, a recently returned Selina sets her sights on the Crystal Spire, the heavily protected symbol of Gotham City’s rebirth. In order to show the world that she’s back, Catwoman uses her wits and feminine wiles to go through the security system and humiliate the police force (something that will come back to bite her in the ass in later issues). The twist, when it comes, is especially satisfying because it ties into Gotham’s atmosphere of cynicism about its gentrified future, with Carlton populating the comic with a variety of distinctive supporting characters.

‘Down with the Ship’

(Gotham Knights #2)

Gotham Knights 02

The second issue of Devin Grayson’s and Dale Eaglesham’s Gotham Knights run is even tighter than the first. ‘Down with the Ship’ starts with a fast-paced montage that culminates in the realization that Batman and Batgirl have to race against time if they hope to save the lives of a bunch of kidnapped Gothamites… It’s one hell of a thriller – although Pamela Rambo’s colors drown some of the elegance out of Eaglesham’s pencils and John Floyd’s inks, the artists manage to convey the dynamism and claustrophobia of the rescue mission, including a key confrontation in a room quickly filling up with water.

Ostensibly, this is a story about the latest Batgirl (Cassandra Cain) and her death wish. Yet Grayson keeps adding layers through the juxtaposed narration, so that keen readers will realize it’s also a story about the Dark Knight dealing with his traumas and trust issues regarding his partners (at a time when the death of Jason Todd was still canon). And yes, in a way ‘Down with the Ship’ is also a story about the fact that Gotham authorities and records are still kind of a mess, to the point that they’re not even sure of who’s alive or dead.

The issue finishes with an entertaining Golden Age pastiche, written and illustrated by John Byrne.

‘All the Deadly Days’

(Batman 80-Page Giant #3)

Batman-80 Page Giant

Speaking of pastiches, ‘All the Deadly Days’ opens with a wonderful flashback of Batman and the original Robin (Dick Grayson) fighting the Calendar Man at an exhibition about time (‘Man and the 4th Dimension’). The sight of the Dynamic Duo kicking the butt of goofy-looking henchmen while trading quips among giant clocks and hourglasses is given the proper Golden Age feel by Joe Staton’s art (which evokes the bulky style of Dick Sprang) and Glenn Whitmore’s bright colors (which become considerably muted in the subsequent section, suiting Manuel Gutierrez’s more realistic pencils). Besides the nostalgic wink, the visual delight, and the set-up for a later pay-off, I love this sequence for the way it suggests that, somehow, this remote era of comics is still part of current continuity (the issue goes on to reference events from Knightfall and Cataclysm), having taken place in an undetermined past, its inconsistencies easily attributed to fuzzy memory.

This loose approach to history may seem like an odd choice for a tale so rooted in a specific period – the main story is explicitly set in the spring and summer of 2000, when a recently released Calendar Man seeks revenge for having just missed the turn of the millennium. However, I love the sequence precisely because it underlines how relative time is, which is the whole point of the issue… the relativity of time and our many attempts to give it some order are what makes the villain’s obsession so silly, what makes his punishment so cruel, and ultimately what makes his crime plot so difficult to decipher. You can also see the randomness of time conventions in the fact that Calendar Man fails to grasp that the technical turn of the millennium would only take place at the end 2000 – since the Gregorian calendar has no year zero – although that’s kind of a moot point, since what he’s trying to recreate is the fear of the apocalypse linked to the Y2K scare (which did indeed take place in the 1999/2000 New Year’s Eve).

Even though ‘All the Deadly Days’ doesn’t address the tension between OGs and Deezees, this comic remains an underrated gem of the ‘New Gotham’ era. The impressive roster of artists includes Mike Deodato, Graham Nolan, Louis Small Jr, Dale Eaglesham, and Bill Sienkiewicz, plus further color work by John Kalisz and Sherilyn Van Valkenburgh. The whole thing is strung together by Chuck Dixon’s typical wit and plotting skills. Dixon knows exactly how to write my platonic ideal of a Batman yarn, one where the Dynamic Duo put together clues to in order to stop a crime spree that comes across as equal parts funny and terrifying.

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Yet another busy week in the life of Batman

MONDAY

Golden Age Batman

Detective Comics #69

TUESDAY

Batman #13

Batman #13

WEDNESDAY

Detective Comics Annual #3

Detective Comics Annual #3

THURSDAY

Batman and the Mad Monk #4

Batman and the Mad Monk #4

FRIDAY

world's finest #03World’s Finest (v2) #3

SATURDAY

JLA #43

JLA #43

SUNDAY

Batman #552

Batman #552
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Weird futuristic war comics

It has become a kind of winter tradition here at the blog to do a post spotlighting cool sci-fi comics about warfare. This started out years ago, as a one-idea post prompted by Rogue One, but there is an endless amount of material worth covering, including a bunch of futuristic weird war tales…

planet of the apes  starslayer 2  xtnct

On retrospect, the number of interesting comics is hardly surprising. After all, on the one hand, the genre of science fiction keeps branching in new directions in order to keep up with scientific breakthroughs and the latest sociological concepts. On the other hand, war stories lend themselves to genre mash-ups fairly easily, in part because war produces such a heightened reality that otherwise outrageous, fantastical elements tend to fit right in. Moreover, the tropes of war are so firmly established in readers’ minds that the mere act of twisting or recontextualizing them can be fun.

War/horror mash-ups work particularly well, creating obvious supernatural allegories about the dehumanizing violence of combat and the distorted views of the enemy (John McTiernan’s Predator) or the overwhelming fear of civilians caught in the crossfire (Babak Anvari’s Under the Shadow). Recently, Julius Avery’s Overlord exploited the Nazis’ fixation on – and experimentation with – bodies (although the most outlandish element in the movie was the existence of a non-segregated unit in 1944). In comics, zombies and vampires and the like have shown up in World War II (Red Snow), in Vietnam (‘68), in Afghanistan (Stitched and the underrated Graveyard of Empires), and even in the Guinean liberation war (Os Vampiros).

In the case of science fiction, the appeal is usually to extrapolate about the future of military strategy, with new technology thrown into the mix or devasted landscapes forcing characters to get back to basics. Let’s look at three very different takes on it:

TERROR ON THE PLANET OF THE APES

planet of the apes 3

Planet of the Apes is one of my all-time favorite franchises, even though I’ve conflicted feelings about the fact the it became a franchise at all. My problem is that the original 1968 movie had a perfect ending, one that was powerfully in tune with its Cold War context. It packed a punch precisely because, when those iconic final shots came up, everyone imagined what must’ve happened. The sequels (which, except for the schlocky Beneath the Planet of the Apes, are all prequels) took much of the power away from that ending by detailing what had brilliantly been suggested.

That said, the series has been boldly imaginative and strange, with most entries trying something ambitious: the shocking ending of Beneath, the quirky satire of Escape, the grim dystopia of Conquest… It’s a franchise of fascinating, politically provocative gestures, which is at its best when it blends them with eerie imagery and at its weakest when it provides stunning images without enough substance to back them up (like in the Burton remake as well as in War for the Planet of the Apes, despite the latter’s attempt to achieve transcendence through biblical riffs). I suppose the first installment was so successful that expansion was too damn irresistible, but that doesn’t explain the creativity that followed or the fans’ enduring interest… The core concept of a nightmarish planet where chimps, gorillas, and orangutans dominate humans was strong enough for creators to keep building on it, branching into various (albeit not irreconcilable) timelines. It was memorable enough for pop culture to keep echoing lines like ‘Take your stinking paws off me, you damn dirty ape!’ or ‘Ape shall not kill ape.’ It was appealing enough for suckers like me to keep coming back for more.

The films’ visionary ideas left quite a mark on comics, both indirectly (from Jack Kirby’s post-apocalyptic Kamandi, the Last Boy on Earth to Keenan Marshall Keller’s and Tom Neely’s trippy exploitation-tribute The Humans) and in the form of official spin-offs. Marvel’s tie-in series – which ran from 1974 to 1979 in one of those lengthy magazine formats, packed with extras about the original movies and TV show – is a great example of what I was talking about: set in an intermediary period when humans and apes still share a civilization, the ongoing storyline ‘Terror on the Planet of the Apes’ further cheapens the original premise by giving us a world that initially feels too familiar, but it still turns out to be highly engaging. After opening with an obvious allegory about racial violence (with the standard twist that white humans are now the vulnerable minority), writer Doug Moench turns the strip into a boys’ adventure saga, with characters constantly running, climbing, and fighting for their lives. Like the films, these comics approach the material with a straight face, never apologizing for the fact that they feature talking chimpanzees and all sorts of mutants. Similarly, Mike Ploog’s moody black & white art keeps things earnest and grounded, even when Moench’s scripts veer into wild territory…

planet of the apes 3planet of the apes 03

War is all over this storyline. For one thing, there are constant reminders that it’s set after a nuclear holocaust. At one point, Doug Moench describes a valley as ‘splashed in vivid swirls of phosphorescent purple and scarlet… a forest gone mad with the fever of radiation.’ At another level, the first chunk of ‘Terror on the Planet of the Apes’ takes place under the looming shadow of a kind of race war (something that was even more topical in the mid-70s than it is now). Again, it’s not new ground, but, in Moench’s defense, at least he doesn’t pretend like this is an easy issue, as even the heroes have to struggle with their own impulses and prejudices.

The second part of the story is campier, with the protagonists getting stoned out of their minds and a deluded historian regularly bringing humor to the proceedings. It also expands the range of targets by taking potshots at US politics and capitalism (holding an old Bank of America passbook, the historian explains: ‘Now this was absolutely vital to the ancients. It fed God’s emissaries on earth – called computers – and if the computers weren’t fed enough, they’d get sick and report it to their God and things would start to fall apart.’). On the art front, Mike Ploog gives way to Tom Sutton, whose panel borders bend and collapse into engulfing displays of alien technology and madness. By the final stretch, the army of tank-riding gorillas is the least oddball thing around, as we also get winged monkey-demons and brainwashing machines, not to mention the possibility of yet another nuclear Armageddon!

The remaining stories weren’t as entertaining, even if ‘Evolution’s Nightmare!’ (drawn by Ed Hannigan, inked by Jim Mooney) deserves praise as a pacifist parable that revisits the franchise’s Cold War themes. As for the later comics that have gone back to the original continuity, my favorite remains Ty Templeton’s and Joe O’Brien’s Revolution on the Planet of the Apes, which was a smart follow-up to the underrated Conquest of the Planet of the Apes movie (and much cooler than that film’s lame sequel, Battle for the Planet of the Apes).

STARSLAYER: THE LOG OF THE JOLLY ROGER

Starslayer 03

When the damage caused by industrial pollution and out-of-control population growth became irreversible, Earth scientists devised a way to colonize the rest of the solar system by genetically altering settlers so that they could adapt to other planets’ atmospheres. The ensuing confederacy of planets prospered for millennia, but then the sun went nova, engulfing Mercury and Venus while drastically changing the temperatures of the outer colonies… a shift that led settlers to abandon their dying worlds and encroach on the territories of warmer planets, culminating in interplanetary war! This is all just background, though: Starslayer is actually the saga of a Celtic warrior from the Roman era who is brought back from the past to save the cosmos, because the Earth’s Board of Directors is convinced his ‘savage instinct for survival’ may give him an edge in the conflict.

Initially written, illustrated, and lettered by Mike Grell, Starslayer – which started at Pacific Comics in 1982 before moving to First Comics the following year – is a hallmark in the field of indie publishing (not least because its backup features launched fan-favorite series such as Rocketeer and GrimJack). You can plainly see the influence of Conan, Star Wars, John Carter of Mars, pirate swashbucklers, cyberpunk sci-fi, orientalist adventures, and countless two-fisted yarns. Yet Mike Grell proves willing to match all those other works at their game: not only does he take some ballsy narrative turns, but he also raises the level of testosterone, his characters constantly spouting lines like ‘The least you owe a worthy adversary is the chance to die in battle’ or ‘Better to die a free man than to live a Roman slave.’ Moreover, Grell amusingly gives the protagonist a disco look as well as a sidekick robot that talks mostly through lines from Humphrey Bogart movies (playing with yet another ideal of masculinity), plus a spaceship equipped with nautical sails (‘People though it was more… romantic… to take a leisurely cruise of several days, rather than leaping from star to star at warp speed.’).

The art is as luscious as you’d expect from Mike Grell. The original colors were by Steve Oliff, but the version I own (a remastered ‘Director’s Cut’ of the first eight issues, published by Acclaim Comics in the mid-90s and recently collected by Dark Horse) is colored by Rob Prior, who tends to go for quasi-psychedelic, not-quite-neon tones. Grell, who can knock out epic splashes and fluidly choreographed action scenes like nobody’s business, feels especially inspired when drawing Starslayer’s badass, statuesque co-star, Tamra:

Starslayer - Director's Cut 05

After Mike Grell wrapped up the interplanetary war plot and left the book, John Ostrander came in as writer with issue #9 and stayed for another couple of years. Edited by the great Mike Gold (the king of eighties’ action comics), Ostrander’s run kept the tone of absurd macho bullshit while adding quirky ideas like the contraband planet Keldomage, which is one vast black market, including its capital city (aptly named Lassay Faire), in whose Bazaar of the Bizarre you can hear loose Monty Python lines. Notably, Starslayer’s heroes travelled to the pan-dimensional city of Cynosure (‘where all possibilities are realized, where dream and reality are indistinguishable, where fact and fantasy play together like children’) and met Grimjack in one of the series’ finest moments.

That said, as much as I love John Ostrander and Tim Truman (who became the regular artist for a while, working with Hilary Barta), their comics never really reached the bravado of Mike Grell’s issues (or of Ostrander’s and Truman’s later space operas in Hawkworld and in the aforementioned GrimJack). Likewise, Lenin Delson’s pencils and Mike Gustovitch’s and Mark Nelson’s inks didn’t match Grell’s raw-yet-elegant style, even if they still delivered dynamic visuals, especially when complemented with Janice Cohen’s stark colors.

All and all, Mike Grell’s Starslayer is a classic whose spirit continues to echo to this day (for example, in Robert Venditti’s and Cary Nord’s run in X-O Manowar).

XTNCT

Judge Dredd Megazine 209

Originally published in the pages of Judge Dredd Megazine in 2003, the awesome short-lived series Xtnct takes place in a war-torn Earth and it follows a rogue commando of genetically modified dinosaurs (and a sentient tree!) chasing down the last few hundred humans on the planet. Yes, it feels like a modern spin on Pat Mill’s misanthropic cult comic Flesh and it sure lives up to that series’ violent, anarchic spirit. Not only that, but D’Israeli makes a kooky concept even kookier through the kind of cartoony, rubbery art and impeccable sense of design he also used in other surrealist sci-fi gems, such as Lazarus Churchyard and Stickleback.

Because it’s written by Paul Cornell, the comic is both funny and somehow smarter than it had any right to be. At one point, the dinosaurs face hipster anti-globalizers obsessed with conspiracy theories about powerful international cabals that sound particularly ludicrous in a world without humans (‘But… there’s only one Jew left in the world.’).

The breakout star is, inarguably, Raptor, a psychotic velociraptor with super-speed who speaks without vowels:

Xtnct

In a clever bit of storytelling, one of the tales is mostly told from the Raptor’s perspective, with everyone’s dialogue hilariously reduced to the basic ways he perceives their reactions (‘Surprised disagreement’; ‘Annoyed mutter.’). And all this takes place before the team causes a chain of atomic strikes, ushering in nuclear winter and spending the rest of the series covered in snow!

The entire run of Xtnct has been collected in the hardcover CM ND HV G F Y THNK YR HRD NGH as well as in the paperback anthology 2000 AD presents Sci-Fi Thrillers.

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Spotlight on Aquaman / Batman team-ups

I tend to give DC’s live-action movies a lot of crap in this blog, so I guess it’s only fair to admit I had a great time watching James Wan’s Aquaman. It’s a fun slice of schlock that manages to be both grandiose and silly at once, making it the most entertaining take on this kind of material since the Soviet Amphibian Man. Sure, the plot is cliched and some of the acting can be quite bad, but the movie more than makes up for it through the giddy attitude and flamboyant, spectacular visuals.

Superhero movies have finally begun to abandon the ‘realistic’ paradigm that first earned the genre mass audiences and relative respectability. Instead of merely translating the content of superhero comics into something recognizable onscreen, you now see daring attempts to capture their form by going berserk in sequences reminiscent of pop art. In recent years, both live-action (Doctor Strange, Ant-Man and the Wasp) and animated films (The Incredibles 2, Spider-Man: Into the Spider-Verse) have been exploring more experimental, psychedelic approaches… Aquaman is the latest blockbuster to join this movement, with its subaquatic travelling shots, physics-defying metropolis, and over-the-top battles involving thousands of sharks and giant seahorses.

Aquaman’s underwater techno-monarchy may seem a world away from Batman’s crusade against crime in Gotham City, but the two characters have been paired a few times throughout the years. My favorite team-ups took place on the pages of The Brave and the Bold, where Bob Haney kept writing the King of Atlantis into adventures that, more often than not, involved him fighting the Dark Knight due to some contrived reason…

brave bold 82     brave and the bold 114     brave and the bold 142

The first of these – ‘The Sleepwalker from the Sea!’ (The Brave and the Bold #82, cover-dated February-March 1969) – is, believe it or not, a noir tale, complete with a femme fatale, a guy tormented by memories of murder, and the following open narration: ‘The Gotham City waterfront – the smell of rotting timbers and the rivers murmuring blend with the click-clackety of high heels and a waft of expensive perfume as a brutish figure stealthily follows a beautiful mini-skirted vision. And in turn is followed by the dread stalker of the night… the Batman!’

Sure, the tormented guy is actually Aquaman, who is being manipulated by his half-brother, Ocean Master (‘collector of men’s souls and women’s hearts’), through the guilt he feels over having accidentally killed a marine biologist, but the whole thing reads like a hardboiled yarn nonetheless. Neal Adams totally gets into the spirit of things, even drawing a noirish shot from the Dark Knight’s POV as he regains consciousness at one point:

The Brave and the Bold #82The Brave and the Bold #82

Their second team-up – and the best of the lot – is a crime story as well. In ‘Last Jet to Gotham’ (The Brave and the Bold #114, cover-dated August September 1974), the Caped Crusader tries to rescue the passengers of an airplane that crashed into the ocean because one of them is a mobster he hopes to turn into a snitch (the crash was caused by Aquaman, hence the obligatory fighting). Bob Haney provides the usual plethora of twists – besides the mob, our heroes have to face the US Navy (who hates Aquaman because he opposed a plan to use porpoises as undersea war weapons) and foil a plot by minor officials from the fictitious country of Karatolia. The latter are involved in the drug trade and, upset over the fact that Washington paid their government to plow under its poppy crop, have decided to teach the Americans a lesson by hiding a hydrogen bomb in the airplane, disguised as a wine shipment.

Because this is a comic from the golden era of Jim Aparo art, we get a powerful illustration of the stakes:

The Brave and the Bold #114The Brave and the Bold #114

The Cold War zeitgeist is clearly in the background of ‘Last Jet to Gotham’ – at one point, Aquaman even explains that, to protect his ocean domain, he has established his own secret intelligence network operating on land.

International tension moves to the forefront in ‘What Lurks below Buoy 13’ (The Brave and the Bold #126, cover-dated April 1976), in which an investigation into a gun-running ship leads Batman to an underwater satellite – an Atlantean super-weapon that could tip the ‘balance of terror’ by allowing one side of the Cold War to detect and knock out the other side’s fleets of atomic submarines. Naturally, everyone goes after the weapon – the United States, the Soviet Union, the United Nations, and even a group of surviving Nazis bent on starting World War III. Fortunately, the Caped Crusader and Aquaman manage to recover it and hide it in the Aquacave ‘until all nations learn to live in trust and peace!!!’

Jim Aparo shares art credits with John Calnan on this one and the result isn’t quite up to Aparo’s standards at the time, although we do get some neat Thunderball-like action:

The Brave and the Bold 126The Brave and the Bold #126The Brave and the Bold #126

Haney and Aparo brought the two heroes together again a couple of years later, in ‘Enigma of the Deathship!’ (The Brave and the Bold #142, cover-dated July-August 1978), where they spent most of the issue pointlessly fighting each other (again). It isn’t a particularly inspired tale, but at least nobody can accuse it of lacking underwater slugfests!

If you want a more thoughtful piece, I recommend ‘Cavernous’ (Gotham Knights #18, cover-dated August 2001), in which Batman asks Aquaman to help him recover the Batcave’s giant penny, lost during Gotham’s 1998 earthquake (depicted in Cataclysm). Devin Grayson writes an issue that’s light on action yet strong on character work, using the fact that Batman and Aquaman aren’t really all that close to suggest the former’s loneliness in the form of him finding a pretext to hang out with the latter.

gotham knights 18

In 2008, the animated show Batman: The Brave and the Bold reinvented Aquaman as an overenthusiastic adventurer, hilariously obsessed with chronicling his own saga. The spin-off comics featured this version of the character teaming up with the Caped Crusader, for example in order to reclaim his throne when his entire kingdom gets brainwashed by the Ocean Master (‘Atlantis Attacked!,’ Batman: The Brave and the Bold #22, cover-dated December 2010) or to help a ghost pirate get rid of his curse (‘Under the Sea,’ The All New Batman: The Brave and the Bold #8, cover-dated August 2011).

You’d think this upbeat, fun-loving version of Aquaman would be even more distant from the Dark Knight, but writer Sholly Fisch amusingly suggests that they’re not so different after all…

The All-New Batman: The Brave and the Bold #8

The All-New Batman: The Brave and the Bold #8
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COMICS CAN BE AWESOME (January 2019)

I had so much fun doing these last year that I’ve decided to carry on… Here are another three pulpy splash pages to remind everyone that comics can be awesome:

The Unknown Soldier (v2) #10The Unknown Soldier (v2) #10
The Hands of Shang-Chi, Master of Kung Fu #25The Hands of Shang-Chi, Master of Kung Fu #25
Swamp Thing #17Swamp Thing #17
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Have a Gotham 2019

Shadow of the Bat #94Shadow of the Bat #94
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2018’s book of the year

This is the time of the year when bloggers share their best-of-the-year lists. I don’t usually play along because I mostly read old stuff and don’t have enough of a grip on current publications to make any authoritative claim about the state of the field. Still, this time around I thought I’d jump into the conversation.

In the world of comic books, I guess Nick Drnaso’s Sabrina is this year’s critical darling – i.e. the middlebrow, non-superhero graphic novel I offer to people who don’t typically read comics in order to justify my love for this kind of stuff (even if the kind of stuff I read isn’t always like this). Don’t get me wrong: it’s not just the fact that Sabrina made it to the Booker Prize’s longlist… This is a damn fine comic, one that exploits the medium’s language and ability to slow down the pace, capturing the melancholia of everyday gestures. While Sabrina isn’t exactly groundbreaking, Drnaso manages to mobilize his artistic and tonal influences (Chris Ware, Rutu Modan) in order to tell a story that cleverly (and touchingly) taps into the zeitgeist through its empathy with characters stuck between depressingly familiar violence and the underworld of conspiracy theories. I particularly like the fact that we are never shown the inciting incident, so it’s up to us to decide who deserves our trust and compassion, making it less a tale of ‘reality vs fake news’ and more a work about what each of us chooses to believe in.

That said, if I was to pick one book that came out this year and that exemplifies the potential of comics, I wouldn’t go with Sabrina. I would go with Master Race and other stories.

Master Race

(That’s right, I chose a reprint collection and, shockingly, it’s not Batman: The Brave and the Bold – The Bronze Age Omnibus, volume 2!)

Master Race is one of the latest instalments in Fantagraphics’ set of luscious volumes collecting short stories from 1950s’ EC Comics. Each volume is organized around a specific artist, featuring all (or a large chunk) of his contributions to series like Weird Science-Fantasy and Tales from the Crypt. The comics are reprinted in glorious black & white, thus highlighting the draftsmanship, and they’re accompanied by essays on the artists and their work. The vast majority of stories were plotted by Bill Gaines and Al Feldstein (and scripted by Feldstein), but EC had such a notable assortment of eccentric artists that each book has quite a distinct feel.

This volume collects 32 stories drawn by Bernie Krigstein between 1953 and 1956. Krigstein was a classically trained artist who treated comics as part of a tradition stretching back to the earliest cave drawings and ancient Chinese scrolls, creating monthly masterpieces within the confines of six-page long stories in ten-cent comic books. Sixty years later, his experimentations with the breakdown of time and visualization of movement remain a sight to behold:

Master Race

It’s such an excellent and varied anthology. While many Fantagraphics collections revolve around a specific genre (The High Cost of Dying is mostly horror, 50 Girls 50 is mostly sci-fi, etc), Master Race isn’t confined to one type of narrative. Instead, it engages with the possibilities of different traditions of storytelling: we get some mind-bending science fiction, genuinely macabre horror, hard-hitting crime yarns, twisted comedy, magical realism, political parables, and riveting aerial combat, not to mention old-school human drama.

The cast ranges from daring astronauts to bored bank clerks, our focus shifting from a deluded scientist to a frustrated housewife, from a superstitious WWI pilot to an embittered boxing champ, from a despotic plantation owner in the Mato Grosso jungle to a couple of thieves in Italy…

The Catacombs

Al Feldstein’s purple prose may be too much for some readers, but I just eat it up with a spoon. This is how he describes a space ship landing: ‘The ship plunged, tail first, toward the surface of the alien sphere… Then, like an angry monster, the ship spit flame and sparks and blue smoke at the planet rushing up toward it… The spitting roaring metal dragon slowed in its downward tail-first fall, as if the planet were suddenly afraid and had hesitated in its eager advance upward… The ship was down, bumping gently to rest amid clouds of rocket exhaust, standing proudly like a warrior stands over his vanquished foe…’ These captions may not tell us anything Krigstein’s art couldn’t convey by itself, but they help create one hell of a mood!

Feldstein isn’t the only talented writer around. Notably, the collection includes an adaptation of Ray Bradbury’s beautiful story ‘The Flying Machine,’ which means we get a handful of neat Bradbury-esque dialogue exchanges:

The Flying Machine

Sure, there are missteps, but not that many… Even ‘Fulfillment,’ one of a couple of stories to use the cringeworthy misogynist stereotype of the nagging wife, slightly redeems itself with an amusing punchline (which, at least from today’s vantage point, feels like a parody of the transcendent importance of tourism for postcolonial countries).

At the core of Master Race, though, is Bernie Krigstein’s art. The book contains a long introduction, titled ‘Master of Design,’ in which Greg Sadowski analyses each of the tales collected in this volume, and it finishes with three essays about Krigstein (by S.C. Ringgenberg), the restauration process of the story ‘Slave Ship’ (by J. Michael Catron), and the rise and fall of EC Comics (by Ted White).

Sadowski’s piece is particularly informative, pointing out stylistic choices and motifs (like how Krigstein tended to use drawings of hands in effective ways), providing behind-the-scenes context, and explaining technical aspects, for example regarding Krigstein’s approach to the 3-D story ‘The Monster from the Fourth Dimension.’

The Monster from the Fourth Dimension

There is a kind of arc in the book. According to Sadowski, Bernie Krigstein went from an artist who sought to push the medium’s boundaries to one who realized the existing conventions of cartooning were already worthy of respect (even if he ended up moving on and, after 1957, concentrated mostly on fine art and cover illustrations).

Along the way, we get to see Krigstein elegantly play with a range of different styles and techniques to suit each particular assignment. His pencils can be soft, light, and romantic and then, a few pages later, they suddenly deliver gut-wrenching levels of violence (especially in the cruel ‘The Pit!’). I love how the opening of ‘Monotony’ smoothly sets the titular tone:

Monotony

There are so many gems like this one…  ‘More Blessed to Give’ is built like a series of symmetrical, film noir-like panels that tell the parallel stories of two spouses plotting to kill each other (a Cold War metaphor?). ‘Pipe-Dream’ is suitably drawn as if, like its protagonist, we are seeing everything shrouded in an opium haze:

Pipe-Dream

As a history geek, I’m also fascinated with the way these comics reflect and react to the times around them. For example, besides telling a gorgeous space adventure, the opener, ‘Derelict Ship,’ is a story about explaining to the next generation the sacrifices made in the recent fight against fascism. The shadow of World War II also looms large over the brilliant tale that gives the collection its name – living up to its reputation as a hallmark of the medium, ‘Master Race’ shows us the unforgettable encounter between two men haunted by memories of Nazi Germany. Everything is designed to punch you in the gut, from Krigstein’s noirish cinematic angles to the accelerating rhythm of the train (a classic symbol of the Holocaust), with Feldstein’s second-person narration and the eerie closing line suggesting the impossibility of fully understanding what took place and how people were able to do what they did.

There are other political entries, from the slavery-themed ‘Slave Ship’ (which came out at a time when segregation was still law and civil rights up for debate) to the ambiguous colonial tale ‘Mau Mau’ (about the uprising against British rule in Kenia). It’s also hard not to discern Cold War anxieties hidden under fantasy trappings… ‘The Flying Machine’ is all about how science can be seen both as exciting progress and as an existential threat (a theme revisited in the pitch-black comedy ‘The Pioneer’), thus channeling key debates of the Atomic Age. The Otto Binder-written ‘You, Murderer’ feels like a jab at McCarthyism, since it features a grotesque hypnotist who makes someone kill an innocent man by convincing the protagonist that the victim is a communist spy – a device that’s made all the more powerful because the story is framed from the reader’s point of view, as if reminding the people holding the comic that they too were being subjected to a comparable type of manipulation.

You, Murderer

(And if you have any doubts that Bernie Krigstein drew inspiration for ‘You, Murderer’ from the classic 1920 expressionist movie The Cabinet of Dr. Caligari, which also features an evil hypnotist, then look no further than the way he signed the story…)

Do yourself a favor and get your hands on Master Race. Just make sure you don’t pick up the wrong copy!

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Gotham City holidays

It’s Christmas in Gotham City. As you can see from the covers below, it’s a time of violence!

brave and the bold 148     batman 309     batman family 4

Sure, putting a twisted spin on Christmas by playing its supposedly merry spirit against dark comedy isn’t exactly original… Pretty much every iconoclastic cartoon show has taken at least one hilarious jab at a Christmas episode (The P.J.’s, Futurama, South Park, BoJack Horseman) and, of course, British television has turned its Christmas specials into pitch-black masterpieces (Blackadder, The League of Gentlemen, The Office, Extras, Black Mirror).

The thing is that, for a lot of people, Christmas *is* a dark time of the year. Some people feel particularly lonely, or have to face their awful family, or put up with other peoples’ religious hegemony, or just deal with the fact that they can’t afford to succumb to the season’s consumerist bullying.

In such a bleak context, the Dark Knight can actually come across as the most cheerful one around:

batman 33Batman #33

My point is: the next time you see one of those grim Christmas stories in Batman comics, don’t assume they’re just making fun of the holiday’s benign connotation or using it for an easy contrast. In fact, some creators seem to recognize how emotionally damaging and terrifying Christmas can be, so they provide readers with yet another narrative about the Caped Crusader saving us from evil!

Ultimately, this is coherent with Batman comics’ takes on mental health and violent crime – these are real-world issues, it’s just that they’re blown up to the extreme in Gotham City, where nobody gets a break…

Batman 45Batman #45

Christmas crime and mayhem are so common in Gotham that the comics don’t even necessarily focus on it anymore. Sometimes, it’s just there in the background during unrelated character development, like just another average backdrop to the main drama:

Batman and the Outsiders 19Batman and the Outsiders 019Batman and the Outsiders #19

Even the villains get into the spirit of things, their homicidal sprees taking advantage of the season…

Gotham Central #15Gotham Central #15

And the biggest villain of them all? Santa Claus, of course. After all, he does embody the damn season…

So Hitman #22 gave us a radioactive Santa. Batman #598 gave us a telepath who murders people with bad thoughts and is known as Santa Klaus because of his German accent. And The Brave of the Bold #184 gave us this asshole:

Brave and the Bold 184The Brave and the Bold 184The Brave and the Bold #184

I feel better already.

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10 Jokerized covers

I’ve talked before about my fascination with covers featuring the Joker. The Clown Prince of Crime is one of the all-time great sinister villains in popular fiction. His resonance after all these decades of mayhem and, especially, his signature maniacal grin are enough for a cover to give me the creeps. With that in mind, I also find it damn chilling when cover artists ‘jokerize’ other characters – the effect of seeing someone familiar take up that white face, green hair, and sadistic smile can be seriously disturbing.

Today, I’m sharing my nightmares with you:

superman 9action comics 714wonder woman 97batgirl 16jokerized batmanspectre 51orion 19batman aliens II 3Gotham Knights 54

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