Batman vs robot dinosaurs

Gotham Knights 32

Gotham Knights #32

With Jurassic World having become one of the highest grossing movie franchises of recent years, I kept waiting for the inevitable article pointing out that, if you’re into this sort of material, there is a much more satisfying way to spend your time. I’m talking about reading the awesome comic series Flesh, in which cowboys from the future go back to the age of dinosaurs in search for meat. It’s a nonstop gory thrill ride that dares the reader to sympathize with the human-killing dinosaurs, leading up to a memorable final gag.

Created by Pat Mills and published by 2000 AD, this pitch-black satire feels like an anti-Jurassic Park, except that Flesh came out more than ten years before the novel which served as basis for the film. First published in 1977, the comic was actually a reaction to the animal-hunting premise of Jaws (by the director of JP), yet probably also inspired by the chaos-in-cowboy-land of Westworld (by the writer of JP). Mills was clearly pissed off by Jaws, as he used variations of this type of high concept a number of times, most famously in Hook Jaw (where you root for a shark on a killing spree) and Shako (about a polar bear eviscerating CIA agents). Flesh is still my favorite take on this idea, although I’d argue that only the original series is required reading – the sequels are just more of the same.

But what about Batman comics? Do they have anything to offer to fans craving for Jurassic World-like action? Boy, do they!

batman chronicles 8     batman odyssey 5     brave and bold 4

Between their intriguing biology, their affinity with mythological creatures (monsters, dragons…), and their varying symbolism (age, size, extinction…), dinosaurs have become an enduring source of widespread fascination. W.J.T. Mitchell wrote an insightful book about this, analyzing what he calls an uniquely malleable cultural icon, ‘a figure of both innovation and obsolescence, massive power and pathetic failure – the totem animal of modernity.’

Never one to stay away from any major pop culture phenomenon for long, the Caped Crusader has been riding the dinosaur craze since early on in his career. He has had a tyrannosaurus in the Batcave for several decades now and, as seen above, artists never miss a chance to pit him against one of those on the cover! Plus, there is that toy in which he rides a T-Rex that eats criminals. For the most part, though, Batman has fought robotic dinosaurs, thus avoiding the Jurassic Park problem of expecting you to root against animals who are only following their natural instinct. With that in mind, let’s have a look at a few cool comics where the Dark Knight is chased by animatronic prehistoric creatures.

The obvious place to start is ‘Dinosaur Island’ (Batman #35, cover-dated June-July 1946). Written by Bill Finger, with art by Paul Cooper and Ray Burnley, this Golden Age tale opens with a title splash page that combines delightfully over-the-top – and historically inaccurate – narration with the amazing sight of Batman shooting arrows against a giant, gold-colored beast while Robin lies helpless on the ground:

Batman 35

Batman #35

The tale itself involves businessman Murray Wilson Hart setting up an island theme park with robot dinosaurs, where the stakes turn out to be deadlier than expected (come on, a young Michael Crichton has to have read this, right?).

In a weird move, Hart gives a dinner to big game hunters, letting them eat steaks cut from a frozen mammoth found in Siberia. The Dynamic Duo have been invited as well, ‘since they hunt the most perilous game – man!’ (a cute nod to Richard Connell). During dinner, Batman and Robin accept the challenge of trying to survive dinosaur attacks without their modern weaponry, like humans used to do back in the stone age (well, at least in the Flintstones/creationist versions of history). However, a criminal takes over the controls, so our heroes find themselves hunted by mechanical beasts that are truly out to kill them. At one point, they also fight animatronic cavemen, leading to the priceless description: ‘Robot primitive against modern man! The most bizarre battle ever fought!’

There is some ingenuity in the Dynamic Duo’s escape plan and a fair amount of charm overall. Although the story is not spectacular, I really dig some of the art, with Cooper and Burnley doing a fine, detailed job with the various creatures. The atmospheric coloring also helps:

Batman 035

Batman #35

Still, of course my favorite panel is the goofiest:

Batman 35

Batman #35

(In 1997, Graham Nolan did a very loose, action-packed remake of this story, for Batman Chronicles #8, making it explicit that the Batcave’s T-Rex came from Hart’s island.)

In ‘Death in Dinosaur Hall!’ (Detective Comics #255, cover-dated May 1958), Bill Finger returned to this kind of storytelling territory, putting the Dynamic Duo under attack at the Mechanical Museum of Natural History, where they just found the corpse of the museum director. This time around the plot is cleverer, though, as Batman and Robin have to solve a proper murder mystery with several suspects, so we get to see the World’s Greatest Detective make neat deductions, like figuring out where some stolen jewels are hidden because a South American ostrich has been misplaced in the African Wildlife Hall (‘No curator would ever put a Rhea there!’).

There is also a Silver Age flavor to the proceedings, with the comic throwing readers one wild idea after another. Instead of settling for Batman fighting dinosaurs, the story features other fun set pieces, like when the Caped Crusader uses the tusk of a sabretooth tiger to claw his way out of a tar pit or when the villain – wearing an African witch doctor mask – traps the Boy Wonder inside a whale. The way the Dynamic Duo fool and capture the villain in the final act is another high point, showing the kind of imaginative resourcefulness Batman should display all the time.

The art, by Sheldon Moldoff and Charles Paris, is not as moody as in the previous tale, but it does pull off some effective dino-designs…

detective comics 255

Detective Comics #255

…not to mention this nice panel, at the climax:

detective comics 255

Detective Comics #255

Jumping ahead two decades takes us to ‘Batman-Ex – as in Extinct’ and ‘Little Men’s Hall of Fame’ (Batman #287-288, cover-dated May-June 1977). This entertaining two-parter is set in the Dark Knight’s Bronze Age, but it’s written by David Vern (as David V. Reed), so it’s not afraid to get a bit campy at times. In fact, the opening is already quite bonkers, as it involves Gotham’s Société Française unveiling an equestrian statue of Napolean, only for the statue to explode and release a damn jurassic flying creature (while a caption box reminds us that Batman is up-to-date on pretty much every topic):

Batman 287

Batman #287

The whole thing turns out to be a plot by the Penguin, whom David Vern’s narration describes in ultra-alliterative mode as ‘that pitiless, pestiferous prince of pain and plunder.’ Apparently, the Penguin (‘that pedantic patriarch of predators’) has new M.O., which involves sending out expensive mechanical monsters imitating extinct birds in order to create a chaotic distraction from his simultaneous crime spree.

Again, for each of these attacks, we get didactic footnotes by editor Julie Schwarz:

Batman 287

Batman #287

If you think the Penguin’s strategy sounds convoluted, you haven’t seen anything yet. His actual plan is so intricate that Batman is only able to figure it out by somehow using the place of Machiavelli’s birth and the year of Napoleon’s death as vital clues (in addition to factoids about King Alaric of the Visigoths, of course).

But what about the dinosaur action? It’s even better than in the other stories, since the art is by Mike Grell (with inks by Bob Wiacek and colors by Jerry Serpe). If Vern is still stuck in the Silver Sage, Grell is clearly an artist for a more modern era, delivering a gritty vibe that creates a cool contrast with the ludicrous plot. He also does one of my favorite tricks, which to shape the panels’ layout like a Batman symbol:

Batman #287

Batman #287

You won’t find this in Jurassic World!

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COMICS CAN BE AWESOME (August)

Your monthly reminder that comics can be awesome…

aetheric mechanics

Aetheric Mechanics

Captain America 106

Captain America #106

East of West #5

East of West #5
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Spotlight on Polar

July is the month of spy comics at Gotham Calling. This year, I’ve discussed the black & white indie series Queen & Country and the over-the-top early adventures of the one-eyed super-spy Nick Fury. Today, I’m looking at a more recent indie comic that also features gritty black & white art and a badass one-eyed secret agent, but it takes those elements in a whole other direction.

polar came from the cold

Victor Santos’ Polar started out as a silent webcomic before Dark Horse expanded it into a series of gorgeous graphic novels peppered with hardboiled dialogue (not much, though, fortunately). The series stars Black Kaiser, an unstoppable assassin / former Soviet spy who is forced out of retirement and goes on an international killing spree. This derivative story gets somewhat more complex as the plot unfolds, but the story isn’t really the main attraction here – Santos’ phenomenal art is.

Polar is told through minimalist, stylized drawings with plenty of silhouettes and ample negative space. The colors are even more minimalistic: just black and white and the occasional bit of red-tinged orange (often used for lipstick or blood, although also used for background atmosphere when it suits the mood). Given the comic’s channeling of old-school pulp fiction and Cold War-era potboilers, this color scheme will sound appropriate to anyone who has read Robert Miklitsch’s The Red and the Black: American Film Noir in the 1950s. The result is powerfully dynamic and highly expressionistic, especially during the action scenes:

polarpolarpolar

Besides the blatant homage to Jim Steranko, there are echoes of Darwyn Cooke’s Parker, of Warren Ellis’ and Cully Hamner’s Red, and, particularly, of Frank Miller’s Sin City. Like the latter, Polar trades in film noir tropes and aesthetics while taking them to almost abstract extremes, from the ultra-macho protagonist to the pageantry of femme fatales, from the cynical worldview to the kinky links between sex and violence. Moreover, Santos has a similar flair for deploying elements such as snowflakes, shadows, and bloodstains to maximum effect (in terms of both mood and symbolic undertones).

Polar’s website mentions that the series is also meant to pay tribute to artists Jose Muñoz, Alberto Breccia, and Alex Toth, as well as to the cool 60s’ movies Tokyo Drifter, Le Samurai, and Point Blank. (The influence of film directors Jean-Pierre Melville and Sergio Leone actually gets a pretty direct nod at one point, via street signs. Similarly, Sergio Corbucci and Johnnie To lend their last names to a key character and to a noodles franchise, respectively.)

Although Victor Santos hits the ground running, you can see him gaining confidence in his craft. The first book – Came from the Cold – was a taut, straightforward thriller in which Black Kaiser mostly just moved from one set piece to the next. Yet you could already feel Santos pushing himself into constantly coming up with new ways to depict action and gore:

polarpolar

The second book – Eye for an Eye – is, if any anything, even pulpier, with Black Kaiser rescuing Christy White, a mysterious woman who has been left for dead, and training her in the art of violence. Most of the book follows her long quest for revenge and, once again, the appeal is style over substance: Santos goes for many of the same tricks as in the first volume – like sprinkling inkblots to simulate blood squirts – but there is some visual innovation, if nothing else because the new protagonist looks so different from Kaiser (the sight of White gruesomely dismembering her opponents one by one cannot help but bring to mind Kill Bill).

This book’s most daring sequences, though, take place in the bonus stories. ‘All For One,’ a spy tale set in 1974 (back when Black Kaiser worked for the Soviet Union), swaps the harsh black & white & orange tones for an explosion of bright colors, with the action at times resembling a pop art extravaganza!

The third volume – No Mercy for Sister Maria – plays with the palette even further, punctuating the black & white with occasional blues and pinks and yellows, thus suddenly shifting the atmosphere into a gloomier or a livelier vibe (even within the same page).

polar

If the effect above reminds you of a spaghetti western, you’re probably on the mark – the climax of No Mercy for Sister Maria (in which Black Kaiser, Christy White, and a ton of eccentric contract killers all simultaneously go after a mobster’s runaway wife, now turned nun) culminates in an exhilarating pastiche of the final Mexican standoff of The Good, the Bad and the Ugly, complete with a tense crescendo of close-ups of mean stares.

Speaking of crescendos, Victor Santos’ skill for playing with time deserves a special mention. Santos often uses small panels-within-panels to either slow down the pace (by breaking fights down to a series of specific gestures) or to juxtapose interconnected moments (like a flashback on someone’s mind). Coupled with the way the limited colors guide readers’ attention, the result is breathtaking, ushering us to engage with each movement in a manner that would be hard to do in any other medium:

polarpolar

Finally, I should point out that the lead of Polar apparently first showed up in a 2009 graphic novel named after him, Black Kaiser. I still haven’t managed to get my hands on it (the price at Amazon is insane), but the few pages available at Santos’ tumblr tell me that Black Kaiser was the product of a secret Nazi program designed to create super-agents and that he was ‘stolen’ as baby by the USSR at the end of WWII.

Of course he was.

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Spotlight on Jimmy’s Bastards

In the fourth week of this year’s Gotham Calling spy month, we’re looking at Jimmy’s Bastards, a recently completed mini-series about a thinly-veiled version of James Bond, called Jimmy Regent (because Bond and Regent are both London tube stations, get it?), facing the wrath of all the abandoned children that resulted from his one-night stands over the years.

Written by Garth Ennis, drawn by Russ Braun, colored by John Kalisz, and lettered by Rob Steen, this is much less interesting as a 007 parody than as Ennis’ contribution to the ongoing culture wars…

Jimmy's Bastards 1

Let’s get the parody problem out of the way. My issue with spoofing the 007 film franchise is not just that this has already been done to death for the past six decades; it’s that the Bond series is itself a parody to a large degree… Basically, Dr. No and From Russia With Love were relatively straightforward spy/adventure movies, yet almost everything from Goldfinger onwards has been a spoof of those two (with the occasional attempt to get back to basics – For Your Eyes Only, the Dalton pics, the first couple of Craig ones).

Dr. No had a Fu Manchu-esque villain in a lavish den, but he was essentially played straight – most villains since then look like caricatures of this archetype, laying out plans for world domination through long, arrogant speeches in their over-the-top lairs, delighting in personal eccentricities, leaving Bond to die in elaborate deathtraps. In From Russia With Love, Blofeld commanded killers with gimmicky (if realistic) weapons – a wristwatch with a garrote, a shoe with a poison-tipped switchblade – but later henchmen evolved into live-action cartoons, like Oddjob, Nick Nack, and Jaws. In those early movies, 007 flirted and bedded a few women, including the suggestively named Honey Rider, but this soon grew into a central motif, with Bond screwing and harassing gorgeous women all the time, many of them with jokey names (Pussy Galore, Plenty O’Toole, Xenia Onatopp).

There are all these running gags, like how James Bond tends to be an expert on whatever M asks him about that day, or his snobbery about drinks, or the multiple gadgets that look like everyday objects. In your average film, much of Bond’s dialogue consists of puns – usually sexual innuendo or heartless one-liners after killing someone. The action scenes have long ago given up on any restraint, often reaching Looney Tunes levels. Moreover, 007’s visits to Q headquarters are clearly played for laughs, with the backgrounds packed with nerdy scientists testing out goofy deadly contraptions. These are shameless action comedies and, while it is possible to mock comedies, spoofs of the Bond formula tend to merely exaggerate what is already deliberately exaggerated or point out the silliness of elements that are already done with tongue in cheek in the original…

Jimmy’s Bastards is no exception. It kicks off with Jimmy Regent shooting a terrorist in the cock – who interrupts his villainous monologue with some profanity – as if this is hilariously outrageous, even though it’s still more tasteful than your typical Roger Moore double entendre. The series’ covers – which have fun with the contrast between the protagonist’s posh demeanor and his familiarity with ultra-violence – could easily have been covers for the official Bond franchise:

Jimmy's Bastards 5     Jimmy's Bastards 2     Jimmy's Bastards 3

Mocking James Bond seems lazy, especially when focusing on such an obvious target as the character’s promiscuity and missing other features (class, imperialism, extrajudicial impunity…). There are more interesting ways to play with this archetype, whether through nasty deconstruction (League of Extraordinary Gentlemen: The Black Dossier) or through clever revisionism (the actual James Bond mini-series and one-shots currently being published by Dynamite).

So, Jimmy’s Bastards isn’t particularly inspired as a Bond satire, but is it an inspired slapstick comedy, at least? Well, as always, it largely depends on your affinity with Garth Ennis’ notoriously lowbrow humor. For me, although the salty language and gory carnage can be entertaining – and Russ Braun’s art certainly nails most beats with fine comedic timing – too many of the gags feel tired and repetitive… They’re insulting not so much because they deal with offensive material (which they do), but because they’re so unfunny. Even the subplot about Ugandan dictator Idi Amin being blackmailed by people who removed his testicles – which, in theory, could work in a twisted sort of way – falls flat, drags for too long, and cannot avoid a whiff of mild racism by going back to the old ‘pathetic minority supporting character’ well (one of many stale tropes in the series).

If you’re noticing a genital injury pattern, then you’re not off the mark. In fact, many of the jokes revolve around a weapon called Gender Fluid, which switches the sex organs of everybody in London. I won’t pretend like there is nothing transphobic about this source of humor – while the suddenness and involuntariness of the process is part of the joke, it only fully works if you think sex changes are a bit ridiculous, as you’re repeatedly expected to laugh at the fact that people’s gender and bodies don’t match (look, that overweight bearded man now has huge, soggy female boobs!). Still, I give Jimmy’s Bastards credit for presenting different reactions: while some characters freak out (an acknowledgement that trapping people in a body they don’t identify with can be a problem), others embrace it with cheerful open-mindedness and curiosity (suggesting that gender identity and sexuality can indeed be fluid). In every splash that Braun draws depicting a collective reaction, there are signs of both panic and joy:

Jimmy’s Bastards #4

Jimmy’s Bastards #4

At the end, some of the Londoners actually reach out to the transgender community for guidance in adjusting to their new condition, leading to an activist’s amusingly indignant response:

Jimmy's Bastards 9

Jimmy’s Bastards #9

The sequence encapsulates the comic’s spirit: it gleefully draws on off-color jokes while seeking laughs in a caricature of identity-politics-gone-wild, but it doesn’t completely dismiss social justice causes. And if this sounds like overinterpretation, bear in mind that the series begs for such an analysis. Jimmy’s Bastards isn’t just another raunchy black farce having a laugh at Bond’s expense. We’ve had plenty of those in comics, from the French album Spoonfinger to Mark Millar’s and Dave Gibbons’ The Secret Service (aka Kingsman) – what makes this one stand out is that it consciously uses the 007 pastiche to address ongoing debates about the Snowflake Generation.

Bastards is at its best when, rather than engaging in outright polemics, it merely merges the latest trends and concepts in weird, out-of-context ways. For example, in the opening set-piece, Jimmy is apparently fighting jihadists, but he quickly undermines the orientalist stereotypes at play (‘Your name’s Martin, you were radicalized at sixth form college, you’re a tit–’) and reveals that the whole thing has been staged by Theophilus Trigger, a villain specialized in triggering traumas, who speaks only through microaggressions (‘graphic violence,’ ‘swearing,’ ‘swastikas! skeletons! pictures of shit!’). This not only sets up the comic’s theme and cartoonish tone, but it also immediately establishes that Jimmy sees himself as immune to that sort of attack.

Not only do Jimmy’s one-liners often allude to SJW terminology (‘I have no safe space,’ ‘Checking my privilege.’), but the whole premise is basically a send-up of the notion of ‘failed parenting strategies,’ with the main villain coming across as a whiney millenial complaining about daddy issues:

Jimmy’s Bastards #1

Jimmy’s Bastards #1

(He even has a smart phone that he swipes right to execute his henchmen!)

Yet it’s not all played for laughs… Jimmy’s Bastards often pontificates about the issues, usually in the form of condescending conversations between Jimmy and his latest spy partner, a young black woman called Nancy McEwan. These scenes are somewhat painful to read, as they follow the annoying formula of having Jimmy tease Nancy (‘So, do you get the token business a lot?’) followed by her clichéd overreaction, followed by Jimmy showing her that he is quite a reasonable, nice guy after all (‘Well, why would I fight to defend a democracy with a parliament at its heart, if I didn’t believe in the notion of social progress?’).

Perhaps these exchanges wouldn’t be so terrible if the comic didn’t make the protagonist sound like a blunt mouthpiece for Garth Ennis. We’ve seen this before: Jimmy Regent belongs to a long line of straight-talking Ennis heroes outlining straw-man arguments to secondary characters who keep supplying convenient cues… At least here Ennis tries not to slow down the pace too much, by integrating the conversations into the action (like the tirade about ‘political correctness’ below, during a gunfight at the British Museum), but they still look quite contrived and on-the-nose:

Jimmy’s Bastards #3

Jimmy’s Bastards #3

We get this over and over again in the first issues – Jimmy has Nancy figured out from the outset and he keeps telling her what’s what. There is even a gratuitous scene early on in which she talks to her sister (who plays no other role in the story) just so that we can get slices of expository characterization like ‘There is something about him, something I can’t quite put my finger on…’ and ‘he’s not a complete arsehole, he’s about… maybe… ninety-five percent what you’d expect.’

All this is made slightly more bearable by the art team of Russ Braun and John Kalisz, who not only excel at the abundant action, sex, and graphic violence, but they also make it visually clear that Jimmy Regent is as damn smug as they come… and Nancy McEwan isn’t necessarily buying all of his bullshit:

Jimmy’s Bastards #3

Jimmy’s Bastards #3

Indeed, Nancy is more than a symbol for leftist sensibility. She is smart, confident, and competent. Sure, she gets taken hostage (twice), forcing Jimmy to come to her rescue, but she also singlehandedly breaks out – in a kickass action scene – and later attacks the villains’ headquarters by herself, massacring a bunch of the bastards. She is no delicate damsel in distress, but the kind of tough woman ideal you find in other Ennis comics (Bloody Mary, The Fall & Rise of Anna Kharkova, Caliban).

For instance, remember when I said the whole thing hinged on a send-up of failed parenting strategies? Nancy McEwan is the one who gets to make it explicit:

Jimmy’s Bastards #6

Jimmy’s Bastards #6

To be fair, for every ham-fisted exchange, you get a few witty details as well. There is the bit when the villains have seemingly won the day but can’t agree on what to do next… While one of them wants to use the Gender Fluid weapon to blackmail the rest of the world, another one pragmatically explains that they can’t exactly threaten the US because the current administration is such a poor negotiator (‘The only significant change would be that he’d start grabbing women by the dick.’). Then there is the penultimate gag, near the end, when Nancy finds out her mother’s identity (I won’t spoil that one). I also like the fact that the MI6 headquarters are decorated with posters of Churchill and anti-German insults, implying that some forms of discrimination are more tolerated than others, having been engrained in the UK’s proudest moment.

Jimmy's Bastards 4

Jimmy’s Bastards #4

(Nation-based generalizations in the name of anti-fascism!)

All in all, I admit that an ersatz-James Bond is not an inappropriate vehicle to explore topics such as toxic masculinity, since the original character has been a poster boy for the kind of misogynist attitude that has dominated pop culture at least since WWII. Jimmy’s Bastards trades on that iconic resonance in the second part of the story, when it pulls the rug from under the hero, taking him down a notch (albeit not in a way that truly challenges his earlier remarks). In a predictable twist, Jimmy is ‘triggered’ and retreats to his ‘safe space’ (I use the words in the sense the book does, but I’m not entirely sure Ennis knows what they’re supposed to mean).

Again, Bastards wants to have it both ways. On the one hand, the villain is ultimately defeated with the help of microaggression and the hero learns that there is such a thing as a trauma trigger. On the other hand, the villain is clearly supposed to be foolish and the hero’s arc invites us to laugh at the notion of a hypersensitive 007 who is scared silly and compulsively cuddles a puppy.

It gets worse: when Jimmy is committed to a psychiatric hospital with other insane 00 agents (who resemble Moore, Brosnan, Dalton, Craig, and Connery), Nancy asks the doctor if there is any PTSD therapy, to which he replies: ‘Yes, we’ve tried that. Turned out to be a lot of balls.’ Nancy tries to gently talk Jimmy out of his catatonic state, but of course that doesn’t work (the doctor warned her: ‘Absolute waste of time.’). She ends up admitting she *needs* Jimmy in order to save the day and tries to get him off his ‘pathetic traumatized arse’ by yelling at him to ‘man the fuck up!’

Jimmy’s Bastards #8

Jimmy’s Bastards #8

The rest of the cast seems to agree about the effectiveness of Jimmy’s brand of virility. At one point, the main villain admits to his sister that the bastards have little chance against their father, because they lack discipline, are easily discouraged, and didn’t earn their credentials (‘you’ve got a black belt in karate, but only because you wanked off your instructor every lesson’). Jimmy Regent, on the other hand, is the product of a tougher form of education: he ‘had the shit beaten out of him every day for years – until he got good enough to beat the shit out of the shit-beaters-outers. That is training.’

This makes it sound as if there is no middle ground between manly stoicism and paranoid fragility… However, after having a go at the two extremes, the comic wraps up with versions of Jimmy and Nancy that combine a bit of both attitudes.

At a time when so many high-profile creators mostly complain that they are not allowed to say what they want (i.e. to say it without criticism, without people taking offense and not buying their products), it’s refreshing to see that Garth Ennis does not reduce the issue to free speech, but actually tries to engage with social justice revindications in a way that speaks directly to his usual thematic concerns. There is a recurring tension in his work – which is much more thought-provoking than it is often given credit for – between Ennis’ support for progressive causes and his infatuation with conservative methods, between his liberal ideals and his cynicism regarding naïve liberals, between a respect for ethics and the kind of anthropological pessimism that leads to the conviction that, at the end of the day, only immoral behavior will get things done.

Ennis’ comics – especially his war stories – keep going back to the notion that, while there is something wrong with both old-school machismo and modern sensitivity, there are valuable features in each of them as well, so that ideally the old machos should become more sensitive and the younger generation should toughen up. One of the first series to stress this thesis in pretty unambiguous terms was the crime thriller Pride & Joy, published twenty years ago. It culminated in a sequence where father and son simultaneously found redemption by showing/repressing their emotional vulnerability:

Pride & Joy #4

Pride & Joy #4

Yes, this is a highly questionable false equivalent, but I see it as part of a larger motif in Garth Ennis’ oeuvre, namely the drive to rub in readers’ faces that empathy, ideology, and social awareness are not set in stone – they’re muddy and relative and under constant negotiation between contradictory impulses. Ennis has done variations of this gesture throughout years, using genre comics as a springboard to complexify manly discourse about homosexuality (for example, in A Man Called Kev and The Boys: Get Some) or different ways to relate to warfare (J for Jenny, among many others).

Underneath all its gross-out, body-shaming humor and uncomfortable, mean-spirited depictions of mental illness, Jimmy’s Bastards continues to explore Ennis’ obsessions, delivering a 21st century version of the ending of Pride & Joy:

Jimmy’s Bastards #9

Jimmy’s Bastards #9
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Spotlight on Jim Steranko’s Nick Fury, Agent of S.H.I.E.L.D.

In 1966, Jim Steranko took over the adventures of Marvel’s secret agent Nick Fury. The result was one of those comic book runs in which a creator was able to carve out a personal project at the core of the industry, imbuing it with so much enthusiasm, energy, and creativity as to revolutionize not just that specific series, but the entire medium.

Nick Fury 4

Jim Steranko started by working over Jack Kirby’s layouts in the anthology Strange Tales until finally being allowed to fully illustrate and, soon, write Fury’s stories, leaving a strong mark on the series. In a way, just like Hydra was in the process of infiltrating S.H.I.E.L.D. by the time Steranko joined the book, so did Steranko – who was as eccentric as his creations – infiltrate Nick Fury and surreptitiously subvert it while establishing creative control of all aspects of the comic: he gradually became the rare creator of the period to write, pencil, ink, color, and sometimes even letter his own work.

As Steranko explained in the introduction to 2009’s collection Marvel Masterworks: Nick Fury, Agent of S.H.I.E.L.D., volume 2, he began to implement his artistic vision with the splash page on Strange Tales #154 (already fully drawn and plotted by Steranko, yet still scripted by Roy Thomas) and never stopped pushing the envelope, aborting Marvel’s classic page division and panel configuration, replacing them with narrow horizontal and vertical panels that generated visual tension and smaller panels that enhanced his control of temporal pacing.

As indicated by the intricate electronic cluster covering the walls on the aforementioned splash – not to mention the detailed cross-section cutaway of the Helicarrier in the following page – Steranko fully embraced the fact that technology was ultimately the series’ major motif. If anything, his run was even more upfront about it than what came before, taking the comic’s spy-fi credentials to new extremes: his early issues featured the supercomputer AUTOFAC (Analytical Unit for Tabulation of Origin Factors And Computation), a gamma ray attack (colored in black & white), a vortex transporter beam, the Q-Ray molecular disruptor, a saucer ship called Dyno-Soar, invisibility pills, the Techno City in Hydra Island (an almost abstract set of spires and conical needles, introduced as a ‘colossus of steeples and pyramids, of turrets, domes, and obelisks – like towering evil fingers of steel and glass, reaching upward as though to blot out the very stars above!’), an Epiderm-Mask face-changing machine (shades of Mission: Impossible), and a Hallucination Cube (complete with a ‘mind-bending vapor,’ fueling the first full-on surrealist splash, in Strange Tales #157), among many other gonzo gadgets and concepts…

Nick Fury, Agent of S.H.I.E.L.D. #1Nick Fury, Agent of S.H.I.E.L.D. #1

An absolute master of dynamic composition and design – and a full-time art director at an advertising agency at the time – Jim Steranko contributed with a myriad of innovations to the language of mainstream comics. Even when the techniques themselves were not entirely new, the ingenious way Steranko combined them and integrated them into the Marvel house style certainly was. Between the elaborate collages, the rhytmic panel transitions, the hypnotic flow of his layouts, the backgrounds filled with optical illusions, and the sexy, eye-popping color schemes, I really cannot emphasize enough how groundbreaking Steranko’s work was, although a look at the pages above and below (from issues that came out fifty years ago!) should begin to give you a clue….

Nick Fury 5

Nick Fury, Agent of S.H.I.E.L.D. #5

To be sure, the storytelling in Steranko’s earlier Strange Tales issues was still relatively crude. Even in the later ones, you can find some cringeworthy dialogue as well as an uncomfortable orientalist villain by the name of Yellow Claw. However, it was hard to miss the expanding levels of far-out experimentation, from Nick Fury’s break-in into the Yellow Claw’s ship (where panels turn in all sorts of directions) to the panoramic four-page spread in Strange Tales #167.

The boldest moves, though, took place once Jim Steranko moved from twelve to twenty monthly pages, in 1968, as he was allowed to go wild in a full length Nick Fury, Agent of S.H.I.E.L.D. ongoing series. Steranko took great advantage of the format, opening the proceedings with a classic silent sequence and delivering stunning splash pages such as these two Eisner-esque beauties:

Nick Fury, Agent of S.H.I.E.L.D. #2Nick Fury, Agent of S.H.I.E.L.D. #2

Nick Fury, Agent of S.H.I.E.L.D. #5

Nick Fury, Agent of S.H.I.E.L.D. #5

In his mandatory book Secret Identity Crisis: Comic Books & the Unmasking of Cold War America, Matthew J. Costello argues that the replacement of Kirby’s contained frames by Steranko’s ‘own style in which frames bleed into one another, characters frequently overreach the gutter, and increasingly psychedelic effects become prominent’ reflects the blurring of the moral certainty surrounding Cold War images and actions, the political consensus of previous years now fading into greater ambiguity. Likewise, the fact that the stories were populated by heroes pretending to be villains or vice-versa, multiple secret identities, constant unmaskings, and even Fury’s Life Model Decoys, evoked the crisis of identity in US society over who were the real heroes and enemies as the turbulent ‘60s drew to an end.

Speaking of identity crisis, Jim Sternako was also responsible for modifying Nick Fury’s persona, distancing the character from his origins as an old-school, gruffy WWII grunt and bringing him more in line with the well-groomed coolness of a James Bond or a Derek Flint.

strange tales 159

Strange Tales #159

If, in the Kirby/Lee run, the unsophisticated image and attitude of the director of S.H.I.E.L.D. had been the cause of tension and disapproval by the political elites, under Steranko he finally became what those elites wanted all along – Colonel Fury now wore Ivy League suits, smoked cheroots, and decorated his apartment in Danish Modern. Plus, in Strange Tales #156, he premiered a form-fitting black leather zipsuit that he continues to wear to this day.

Not that Nick Fury didn’t remain hardboiled as hell:

Nick Fury 5

Nick Fury, Agent of S.H.I.E.L.D. #5

Besides the obvious riffs on the super-spy subgenre (especially the Eurospy branch), Jim Steranko’s work was informed by a variety of pop culture. According to his introduction to Marvel Masterworks, he modeled the ‘voice’ of his version of Fury on character actor Charles McGraw. He also outlines an awesome list of influences:

“My drawing skills were heavily informed by the newspaper-strip artists I absorbed as a kid – Frank Robbins, Hal Foster, Chester Gould – and by my comicbook favorites – Jack Kirby, Joe Maneely, Reed Crandall, Alex Toth, and Wally Wood. However, my narrative sensibilities were completely informed by film directors such as Michael Curtiz, John Huston, Alfred Hitchcock, Frank Capra, Robert Siodmak, Edward Dmytryk, and Orson Welles. Additionally, cinematographers such as Woody Bredell, John Alton, Nick Musuraca, and Gregg Toland were powerful influences, as well as composers Miklos Rozsa, Erich Korngold, and Max Steiner. […]

I coined the term Zap Art to describe the style created for S.H.I.E.L.D., which strip-mined the basics of the Marvel approach – figure distortion, accelerated plot, hyper spectacle, and radical perspective – and fused them with Op and Pop Art, which ironically was influenced by comics.”

Nick Fury, Agent of S.H.I.E.L.D.

Nick Fury, Agent of S.H.I.E.L.D. #5

The impact of Jim Steranko’s iconic take on weird super-espionage would be felt for years. It has been a blatant inspiration for all sorts of comics since then, most notably Casanova, The Manhattan Projects, and The Invisibles. Warren Ellis, John Cassaday, and Laura Depuy did a neat homage to Steranko’s Nick Fury in Planetary #11.

All in all, this was a remarkable series, with groovy stories and brilliant art that spilled over onto some memorably trippy covers…

nick fury 1   nick fury 7   nick fury 12

The third cover above is actually by Barry Smith, from an issue with no involvement by Jim Steranko (who left the series after Nick Fury, Agent of S.H.I.E.L.D. #5, except for a couple of covers, and went on to put his unmistakable stamp on Captain America)… Smith was one of a handful of artists with the ungrateful task of following Steranko yet who I think did a pretty swell job nonetheless.

Above all, the talented Frank Springer pulled out all the stops to craft issues worthy of Steranko’s colorful, dreamlike style. (He also drew a nice spoof of the magnificent Nick Fury, Agent of S.H.I.E.L.D. #3 for Marvel’s parody series Not Brand Echh #11.)

Check out this bombastic splash, by Springer:

Nick Fury, Agent of S.H.I.E.L.D. 7

Nick Fury, Agent of S.H.I.E.L.D. #7

Talk about funky espionage!

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Spotlight on Jack Kirby’s and Stan Lee’s Nick Fury, Agent of S.H.I.E.L.D.

Last week, I wrote about a 21st century comic that followed the footsteps of novelists like John le Carré and Len Deighton, depicting the world of espionage with downbeat realism and literary sophistication. This week, we’ll look at a very different comic series – one that embodied the spirit of the super-spy boom of the 1960s, when quasi-apocalyptic international tension was converted into colorful adventures and lighthearted intrigue through the kind of films and TV shows later spoofed in Austin Powers (and wonderfully evoked by Guy Ritchie’s The Man from U.N.C.L.E.).

I am talking about the original run of Nick Fury, Agent of S.H.I.E.L.D., published by Marvel in the mid-sixties:

strange tales 135

Created by the power duo of Jack Kirby and Stan Lee, the cigar-chewing Nick Fury made his debut in 1963 as the star of the war comic Sgt. Fury and His Howling Commandos. While that series followed Fury’s adventures in WWII, Kirby and Lee simultaneously showed fans what this manly hero – meanwhile promoted to colonel – was up to in the present day. They first reinvented him as a CIA agent in Fantastic Four #21 (a tale oozing with Lee’s hysterical anticommunism, in which Fury sends Mister Fantastic to crush a revolution in South America… and somehow ends up fighting Hitler!) and, in 1965, gave him an ongoing series on the pages of Strange Tales (starting in issue #135), where he became the eyepatch-wearing director of the secret organization S.H.I.E.L.D. (Supreme Headquarters International Espionage Law-Enforcement Division).

strange tales 138    strange tales 140    strange tales 149

A charmingly crude and goofy barrage of gun battles, explosions, and fistfights, the frantically paced Nick Fury, Agent of S.H.I.E.L.D. made little attempt to hide that what its creators found most appealing in the spy genre was the over-the-top action and the elaborate gadgetry. The first story (‘The Man for the Job!’) was essentially a tour of fun sci-fi contraptions – a Kirby specialty – which became the series’ hallmark, from Fury’s clones (Life Model Decoys, or LMDs) to his flying car, not to mention the Helicarrier (an impressive flying aircraft carrier that housed S.H.I.E.L.D.’s mobile headquarters). That said, you had to wait four more issues before getting a look at the Brainosaur, a special rocket built by Tony Stark (who was a recurring character).

Similarly, the series barely disguised its influences. In issue #137 alone, Colonel Nick Fury visited an in-house inventor who introduced him to clothing items that had been converted into ingenious weapons, an assassin disguised himself as a blind beggar, and there was a kickass set piece on a train followed by one underwater – basically, in a just a few pages, the comic combined variations of scenes from each of the first four James Bond movies!

A few issues later, the credits were especially cheeky about this:

Strange Tales #142Strange Tales #142

Even though the rumpled, often unshaven, stogie-chomping Nick Fury was notably less suave (and less horny) than Bond, the link to Ian Fleming’s creation was always there, bringing to mind the campiest bits of that franchise – it’s a short leap from Strange Tales #150 to Die Another Day (Fury even faces a villain who hosts a party in a specially-built igloo, on a gigantic floating iceberg). For one thing, like the cinematic 007 – and like The Man from U.N.C.L.E., the other big influence – Agent of S.H.I.E.L.D. celebrated détente by electing as the main villain fictitious organizations bent on world domination without an explicit ideology, namely Hydra, Them, Secret Empire, and A.I.M. (Advanced Idea Mechanics). These works thus chose to go for all-out escapism, sidestepping the biggest international rivalry at the time.

Not that the Cold War zeitgeist was absent from the comic: after all, the paramilitary Hydra, with its totalitarian, depersonalized uniforms and its cry of ‘Cut off a limb, and two more shall take its place!’ can be seen as a Soviet caricature (albeit one Fury could temporarily destroy), despite the fact that the initial leader of this evil organization was secretly in the board of a large western corporation. (The ironic and somewhat touching demise of Hydra’s first leader is a high point in the series.) He was later replaced by someone with an even shiftier identity, hinting that the enemy could be anybody and anywhere:

Strange Tales #152Strange Tales #152

Likewise, Them’s project to grow artificial people (as depicted in a crossover with Tales of Suspense, starring Captain America) feels like nightmarish propaganda about godless commies:

Tales of Suspense #78Tales of Suspense #78

A.I.M.’s masterplan was as Cold War-ish as it gets – this group tried to influence world leaders by promising a way to bombproof their cities, making them safe from a nuclear attack. Yet, above all, by supplying futuristic technology to terrorists like the Fixer (a genius at building intricate weapons) and the Druid (who combined mystic rites with ‘modern, sinister science’), A.I.M. directly served one of the series’ main purposes, which was to reward fans with one ludicrous mechanical gizmo after another.

Indeed, it makes sense that the villains were mostly concerned with technology since, at the end of the day, technology was pretty much the real star of Nick Fury, a comic where every character was paper-thin and every plot was unabashedly cartoony, so readers’ main draw was to check out what surreal piece of machinery would show up next. This wasn’t even proper science fiction – it was more of a showcase for Kirby’s insane designs (and there sure is nothing wrong with that!) – even though some inventions, like the miniaturized cameras and communication devices, turned out to be quite prescient.

You can tell where Jack Kirby’s heart was, as he mostly drew the tech bits, leaving the rest for other artists: while Nick Fury’s Strange Tales run consistently credited the layouts to Kirby, a host of talented pencillers came in to finish the job. In fact, this combination sometimes worked quite well, like when John Severin juxtaposed his classic, noirish style over Kirby’s outlandish machinery:

Strange Tales #136Strange Tales #136Strange Tales #136

One of the pencillers brought in to build on Jack Kirby’s layouts was Jim Steranko, as a trial-run before taking over all of the art duties. This proved to be an inspired move: as discussed next week, Steranko soon elevated this entertaining-yet-clunky Nick Fury comic into the status of masterpiece.

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Spotlight on Queen & Country

July is the month of spy comics here at Gotham Calling.

Let’s kick things off with what is unquestionably one of the all-time greatest spy series in the medium: Queen & Country.

queen & country 30

Originally published between 2001 and 2007 by Oni Press, Queen & Country was an ongoing series revolving around the Special Section of the United Kingdom’s Secret Intelligence Service (aka MI6), used for special missions abroad. The ensemble cast was headed by Tara Chase, one of the Section’s three operatives (sometimes referred to as ‘minders’). Because the comic was written by Greg Rucka, Tara was a fleshed out, capable-yet-brooding woman constantly struggling with her inner demons.

The series is set in a gloomy world of anti-climaxes and morally compromised missions undertaken by lonely, frustrated spies. It follows the pulled-back, ‘adult’ tradition of British TV dramas such as The Sandbaggers and Tinker Tailor Soldier Spy, depicting espionage through restrained action, nuanced character development, and, above all, an emphasis on the bureaucratic side of the job, albeit without sacrificing the thrills of the genre in the form of risky assignments and plot twists galore.

A big part of the appeal is the abundant trade jargon that we have to figure out ourselves. Greg Rucka mostly dispenses with the trope of the newbie who serves as our point-of-view character guiding us into this world (I say ‘mostly’ because agents keep dying or being replaced, so newbies do show up every once in a while) – instead, he tends to write in a way that allows readers to gradually decipher the team’s codenames, rules, and institutional framework. The fact that nobody seems like they are acting for our benefit actually makes us feel a little bit like spies ourselves, peeking into this secret circle while piecing together the way everything works.

Whole pages are filled with people striking shadowy deals and talking cryptically in boring offices or exclusive members’ clubs (the latter scenes, I assume, are a kind of homage to Humphrey’s talks with Sir Arnold Robinson in Yes, Minister). Fortunately, though, the various artists excel at building tension by shifting angles and panel designs in order to create the illusion of movement. Plus, Rucka has clearly worked out each beat of the comic’s rhythm – he is a master of the well-placed ‘silent’ panel, giving each scene enough room to breathe.

His scripts (published in the bonus section of the collection Queen & Country: Definite Edition, volume 3) are also packed with subtle moments of characterization, where one line or gesture speaks volumes. For example, in the very first issue, the Director of Operations Paul Crocker gets a lot of shit from his immediate superior, the Deputy Chief of Service Donald Weldon, for having mounted an unauthorized assassination at the request of the CIA…

Queen & Country #1Queen & Country #1

As you can tell from Weldon’s reaction, the fact that Crocker said ‘Now they owe me.’ instead of ‘Now they owe us.’ is quite revealing about his priorities!

Indeed, the series starts off with a bang, as this whole first arc (‘Operation: Broken Ground’) is a pitch-perfect lesson in storytelling. It takes place mostly after Tara has carried out the abovementioned assassination, in Kosovo, and the Russian mob strikes back against the MI6 headquarters, in London. The story neatly establishes the strong-headed Paul Crocker, who desperately wants the MI6 to mount a response, even though technically this should be a job for the domestic security services (MI5), since the attackers are on British soil… In fact, MI6 agents aren’t even supposed to carry guns inside the UK, which forces Crocker to come up with a creative solution.

The thing is that Crocker doesn’t even doubt the MI5 can get to the attackers and arrest them, it’s just that he wants to make sure they die! He comes up with all sorts of pragmatic justifications for it – like the argument that a reputation for vengeance discourages traitors (‘it prevents another Philby or Maclean or Burgess’) – but you can tell he mostly resents the fact that someone messed with his crew. On top of this personal layer and the typical jurisdiction disputes between different branches of the secret services, there is also a political subtext to the story in the sense that most characters seem to agree that British agents can get away with all sorts of behavior abroad that’s considered unacceptable at home.

queen & country 15     queen & country 2     queen & country 21

Queen & Country lasted for 32 issues, encompassing eight story arcs, each named after a specific mission. Because Greg Rucka tried to keep things grounded in the real world, the Special Section dealt with topical threats, which makes it a treat to revisit the series all these years later. The second arc (‘Operation: Morningstar’) came out after 9/11 but was written before… and it shows. It follows a dangerous assignment in Kabul while Tara deals with the frustration of having to stay behind. You can tell the story assumes (and responds to the assumption) that, at the time, more official attention was given to the Taliban’s role in drug trafficking than to their treatment of women, which was certainly not the case after the NYC attacks (as the Bush administration opportunistically co-opted feminist concerns to justify the invasion of Afghanistan). The third arc (‘Operation: Crystal Ball’) was already firmly set in the early War on Terror (pre-Iraq), with the Special Section investigating a possible chemical attack against British nationals. In 2004, we got ‘Operation: Dandelion,’ in which the Section explored the possibility of staging an anti-Mugabe coup in Zimbabwe (thirteen years before the fact).

It’d be nice to see what challenges Tara Chase would face today, although I suspect they’d be a variation of the kind of Russia-centered plots we got in the latest season of Homeland (a pretty cool season, which continued the show’s counterfactual take on an imaginary Hillary presidency). If this is your cup of tea, you’ll probably enjoy the incredible story-arc ‘Operation: Saddlebag,’ in which Tara goes to St. Petersburg to investigate a junior minister who may be selling information to the Russians and things just go from bad to worse.

queen & country 27Queen & Country #27

The artists kept changing throughout the series, each with their own distinctive style. Steve Rolston set the bar high in the first arc, especially with regard to the suspenseful field operations. Rolston’s linework was key to establishing the comic’s emphasis on verisimilitude and understated drama (despite some slightly cartoony facial ‘acting’). His sequences in Kosovo have a gritty, realistic feel reminiscent of Joe Sacco’s acclaimed trilogy about the war in the Balkans (Safe Area Gorazde, The Fixer, and War’s End).

queen & country #1Queen & Country #1

While Brian Hurtt and Carla Speed McNeil mostly stuck to Rolston’s naturalistic-yet-vaguely-cartoony approach, Leandro Fernandez brought in a more stylized design (which I don’t think suited the series quite as well). Mike Hawthorne sort of merged the two approaches and the amazing Chris Samnee pushed the realism to a new degree.

These shifts meant that it wasn’t always easy to recognize every character at the beginning of each story, even if Queen & Country did secure a relatively coherent visual identity overall due to the use of high-contrast inks (if somewhat scratchier in Jason Shawn Alexander’s issues), with plenty of negative space. The chiaroscuro not only gave the comic a quasi-noirish look at times, but it also stressed the point that these people operated in a world of shadows.

Like I mentioned before, the artists were expected to handle quite a bit of wordless narrative – not just the quiet character moments at the office, but also the shootouts and chases in the field. Using very few sound effects, the latter relied heavily on clear drawings with an almost tactile depth and montages worthy of Eisenstein:

queen & country declassified 1queen & country declassifiedQueen & Country: Declassified #1

Besides the main series, there were a few spin-offs, including three Queen & Country: Declassified mini-series fleshing out the background of supporting characters…

The first one – which is best read before the story-arc ‘Operation: Storm Front’ (Queen & Country #16-20) – is a riveting Cold War yarn set in the late 1980s. It follows a young Paul Crocker trying to get a possible defector out of Prague and it includes Crocker’s first run-ins with Don Weldon and Francis Barclay (who replaced the Chief of Service – aka C – in later issues of the main series). Even though the tale is exceptionally action-packed, it ruthlessly rejects all the glitz and glamour of the James Bond narratives.

The second mini follows another minder, Tom Wallace, investigating a murder in Hong Kong shortly before the 1997 handover. It was illustrated by Rick Burchett, whose retro style gave the comic a moody look reminiscent of the 1960s’ Hong Kong TV series (which started out as a spy show before gradually moving into more crime noir territory).

Finally, a third Declassified mini focused on Nick Poole (a minder who joined the team in ‘Operation: Dandelion’) during his time as an SAS corporal in Northern Ireland. It was illustrated by Christopher Mitten and written by Antony Johnston, who did a good job of capturing Rucka’s mature tone.

queen & country declassified 2     queen & country declassified 3     queen & country declassified

In addition, Rucka wrote three prose novels starring Tara Chace. I’ve read the first two.

2004’s A Gentleman’s Game, which takes place between the arcs ‘Operation: Saddlebag’ and ‘Operation: Red Panda,’ kicks off with a sequence that disturbingly anticipates the London bombings of the following year. It goes on to alternate between the strained response of the intelligence services and the gut-wrenching story of a recruited jihadist, inexorably building up to their confrontation in the Middle East… which is when the narrative takes an engrossing turn, forcing the various characters to deal with the surprising fallout of the operation. The plot really shifts into high gear in the final stretch, as the different agencies all try to play each other. (The title is doubly ironic: not only does the novel star a female agent, but there is barely any sportsmanship in the callous spy world depicted inside.)

On the one hand, the book feels less sophisticated than the comic, with the narration feeding readers information in a relatively direct way instead of challenging them to keep up and work out what’s going on. On the other hand, some fans may find it neat to get a bit more background, including the expansion of Tom Wallace’s role or this insight into Paul Crocker’s reasoning for always meeting his CIA contact in Hyde Park:

“It was one of the oldest espionage clichés in the Firm, certainly outdated, and in the current day and age of parabolic microphones and laser-beam listening devices quite possibly tragically insecure. But walking in Hyde Park was still Paul Crocker’s favorite method of information exchange with the CIA, and he balanced the potential of compromise with the benefit of being able to talk out of the office, away from the alarmist eye of the Deputy Chief and the distrust of C.”

Or the reasons behind the mission codenames, only hinted at in the comics:

“Contrary to popular belief, mission names were chosen entirely at random, from a computer-generated list of suggestions. It was a mystery to her exactly for what criteria the computer searched, and she suspected – as did most of the Ops Room staff – that the nameless technician who had written the program in the first place had done so with a Pythonesque relish of the absurd.”

2005’s Private Wars, which takes place immediately after ‘Operation: Red Panda’ and basically wraps up what was meant to be the ‘first season’ of Queen & Country, is another solid entry into the series. Much of it revolves around an intense mission in Uzbekistan but, once again, every time you think you have things figured out, the book throws a new curveball at you. Greg Rucka seems more confident in his readers, filling the prose with acronyms (you’ll want to keep a finger on the helpful glossary at the beginning) and fearlessly taking his time with the departmental machinations.

Ultimately, Rucka plays to the medium’s strengths and the result is a couple of smart, middlebrow page-turners about post-9/11 espionage, albeit not as witty as Robert Harris’ The Ghost or John le Carré’s A Delicate Truth (or, better yet, le Carré’s Absolute Friends). With its multifaceted look at the ambiguous politics of the secret services and with a complicated female protagonist whom Rucka refuses to objectify, A Gentleman’s Game certainly doesn’t deserve the misleading tagline ‘She’s a spy who plays by only one rule: her own.’ nor the sexist Entertainment Weekly pull-quote the editors at Bantam chose for the back-cover: ‘Chace is the most tough-as-nails-but-still-shag-worthy secret agent since Mata Hari.’

Also of interest, back in 1998 and 2000 Oni Press had already published a couple of Rucka-written black & white comics about international intrigue (with crisp art by Steve Lieber). The Antarctica-set mini-series Whiteout and its sequel Whiteout: Melt are still quite rough compared to the heights of Queen & Country, yet they make the most out of their fascinating location. Besides, not only do we get another compelling lead in US Marshal Carrie Stetko (yep, a fleshed out, capable-yet-brooding woman constantly struggling with her inner demons), but one of the supporting characters reads like an early draft of Tara Chase. (In the first issue of Q&C, Tara actually mentions: ‘The last time I was this cold I was at the South Pole.’ – so Whiteout can be taken as a prelude to the subsequent series.)

Finally, fans of Queen & Country may want to check out Greg Rucka’s excellent run on the comic book series Checkmate, which reimagined the complex world of espionage in the DC Universe, combining intelligent spy fiction with fantastic superheroes.

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COMICS CAN BE AWESOME (July)

Your monthly reminder…

Polar: Eye for an EyePolar: Eye for an Eye
Atomic Robo and the Savage Sword of Dr. DinosaurAtomic Robo and the Savage Sword of Dr. Dinosaur
Saga #7Saga #7
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Why Commissioner Gordon hates Tuesdays

Vengeance of BaneVengeance of Bane
Shadow of the Bat #33Shadow of the Bat #33
Shadow of the Bat #60Shadow of the Bat #60
Robin (v2) #3Robin (v2) #3
Legends of the Dark Knight #133Legends of the Dark Knight #133
Batman #495Batman #495
Batman / Teenage Mutant Ninja Turtles #5Batman / Teenage Mutant Ninja Turtles #5
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Anatomy of Batman #372 and Detective Comics #539

Back when I discussed Doug Moench’s 1980s Batman run, I singled out as its most striking features Moench’s literary emphasis on symbolism, characterization, politics, and intertextuality. This week, I’ll zoom in on one story in particular which powerfully combines all these elements. The two-parter published in Batman #372 and Detective Comics #359 (both cover-dated June 1984) is a noir-tinged yarn oozing with bold social commentary, set in the world of professional boxing.

Batman #372

The first thing to note is that the covers of both issues are quite misleading, even if taken as allegories. Returning readers might recognize the villain, Dr. Fang (a theatrical gangster who is both an ex-boxer and an ex-thespian), but they would be wrong to assume that these comics concern a direct confrontation between him and the Dark Knight. Instead, we get one of those Eisner-esque tales where Batman is practically a supporting character in somebody else’s drama.

In Batman #372, Dr. Fang sets up a big match between the heavyweight champion Michael Greene and the underdog Tommy Dunfey, with old-school idol Jake DeMansky as referee. He then fixes the fight by blackmailing the champ (off-page), hoping to earn a fortune by betting on Dunfey. That’s the premise anyway, although Fang and his plan soon move to the background as the comic digs into the motivations of the boxers and the implications of the match for those around them. As for Batman, we actually see very little of him – he only shows up in a couple of brief scenes before partly saving the day by preventing a murder attempt on DeMansky, albeit not without getting shot in the arm himself… Notably, he isn’t able to save Greene, who gets killed by Fang’s henchman for refusing to throw the fight at the last minute.

Detective Comics #359 delivers a more straightforward thriller, as Dunfey – out to avenge his former rival now that he realizes the extent of the fix – teams up with the Caped Crusader to find and take down Dr. Fang. As is often the case in Moench’s two-parters from this era, the whole thing is neatly symmetric: again, the climax involves someone getting shot in the arm and, again, it takes place in a ring, now with Dunfey going up against Fang while Batman, once more, keeps busy outside:

detective comics 539

Let’s get the intertextual stuff out of the way. As far as I can tell, these comics aren’t riffing on any one work in particular, although their setting and atmosphere do evoke classic boxing pictures. This is a subgenre that goes all the way back to the silent era (even Alfred Hitchcock did one, The Ring). From Raging Bull to Million Dollar Baby, the most acclaimed pictures tend to be dramas that aren’t really about the sport itself but more about fighting as a metaphor for the characters’ aspirations, often telling sagas of anti-heroes who rise and fall… and, sometimes, rise up again. The most well-executed example of this formula is probably Robert Rossen’s Body and Soul (which the Rocky franchise has been ripping off for decades…). Revolving as they do around a deadbeat lumpen, I suppose these two comics sort of end up channeling Robert Wise’s The Set-Up and John Huston’s Fat City.

At their core, Batman #372 and Detective Comics #359 are character pieces. They’re quite original ones, though, since the characters they focus on aren’t just new, but oddly grounded and mundane for a superhero comic. I can see how unsettling this may feel for some fans, as Batman gets so little space in the first part of the story and he’s not even the one who takes down the main villain in the end. That said, Doug Moench’s rich characterization – nailed by the gritty art of Don Newton (who co-plotted the first issue) – pays off beautifully, both by bringing tension to the climactic fights and by contextualizing the weight of the Dark Knight’s actions.

In typical fashion, a big chunk of Moench’s script is built around wordplay. The title of the first issue – ‘What Price, the Prize?’ – works on multiple levels, since there are very different stakes (or ‘prices’) for each character in the climactic boxing match for the championship belt (the ‘prize’). Moreover, the phonetic similarity between the two words keeps coming up throughout the comic (along with the similarities between ‘champ’ and ‘chump’), highlighting the connection between the two things. The title of the second issue – ‘Boxing’ – also has various meanings, referring to the sport itself as well as to the ways in which characters are trapped (or ‘boxed’) by their identities. The latter point is made right in the opening page, set at Michael Greene’s funeral, while adding yet another, more literal, meaning: namely the fact that Greene will now spend the rest of his days in a box (his coffin).

Ironically, despite this leitmotif, the second issue appears less tight, because a few scenes are devoted to unrelated subplots, including one about Jason Todd and Alfred’s daughter, Julia Pennyworth. Nevertheless, the dialogue does try to relate those detours to the ‘boxed’ theme, namely by having Julia muse about how ‘we’re all contained by what we are.’

At the risk of pushing this reading too far, the fact that Don Newton’s pencils – inked by Alfredo Alcala and Bob Smith, with colors by Adrienne Roy – tend to go for rigid rectangular panels (with a few exceptions, like the cool bat-shaped splash on page 9) reinforces the notion that everyone is constantly trapped by their surroundings, unable to break away from their identity.

These threads brilliantly come together in the final panel:

detective comics 539

(Notice how Thomas Dunfey – the most fleshed out character and, therefore, the story’s true protagonist – is at the center of the image, while Batman – who played more of a supporting role – is a shadow silhouetted on the sidewalk. This is another rhyme with the previous issue, whose final panel was framed from a similar perspective… and where a shadow was all we saw of Batman as well.)

The ‘boxed’ motif is more than a narrative game – it also ties into the comics’ politics. The whole boxing system is set up like a tight contraption, as shown in this scene where Tommy Dunfey and his coach, Rudy Quinn, try to negotiate their way into fighting the champ:

Batman #372Batman 372

I love the colorful turns of phrase. Moench uses the sport’s slang in a way that really gives us a sense that these characters have been around it for long. (This is reminiscent of Mark Robson’s underrated film noir The Harder They Fall.)

The dialogue sounds a bit more ham-fisted later on, during a conversation between Bruce, Alfred, and Julia about the pros and cons of boxing. Regardless, it’s still interesting to see a vigilante-themed comic book engaging so openly with the masculinist appeal of violence:

Batman 372(Such a smooth mise-en-scène in that last panel, where it seems like the Bat-Signal is springing from Bruce’s mind…)

That said, the story’s most prominent political theme has to do with race in the boxing world, as Michael Greene finds himself ‘boxed’ in his black skin, just as Tommy Dunfey and Jake DeMansky are ‘boxed’ by their whiteness.

Notably, the racial theme is not explicit from the start, but it gradually creeps into the forefront. The first time it becomes clear is when Dunfey pays a visit to Greene and tries to convince the champion to fight him, even though he is ranked #10:

Batman 372

Even as the issue becomes more central to the story, Moench manages the rarity of writing a comic book about racial tensions where the topic is dealt with in a refreshingly mature way, with each character relating to it differently. The African-American Rudy Quinn shamelessly convinces the commissioner of the World Prizefighting Council to allow the match by asking him if he wouldn’t like a chance to see Dunfey destroy ‘the black champion of the world.’ (The silent panel with Quinn and the commissioner starring at each other after this exchange is stirring.) The media rides the wave by labeling Dunfey the ‘underdog white hope.’ Most people we see seem to assume Greene is obviously stronger than any white boy. The most extreme case is George Straite, a white supremacist willing to kill DeMansky just to prevent his idol from enabling Dunfey’s humiliation by a black man – the scenes in Straite’s apartment (a ‘haven of white flesh and dark thoughts’) would sound almost caricatural if not for the recent reminders that people like this are still around.

My favorite bits are between Tommy Dunfey and Rudy Quinn, who frankly recognize the racial undertones of the upcoming match. Once again, Quinn is not above drawing on racist imagery to get his way, delivering reverse psychology in the form of a harsh motivational speech about the superiority of the champ’s genes, at least as far as boxing is concerned:

Batman #372Batman #372(That final panel gets to me every time, as you can see Quinn has serious doubts about Dunfey’s chances in the ring…)

I suppose you could consider racism to be the real villain here. That would recast Batman as a more conventional hero, since he is the one who stops the violent racist George Straite (in a fight that, in typical Moench style, mirrors the events in the ring). At the same time, this story appears to be less about defeating racism than about pointing out its prevalence in society, in multiple and insidious ways, making it damn hard to escape.

After all, it’s not just Dr. Fang, Rudy Quinn, the boxing commissioner, and the media who exploit racist feelings. The Dark Knight himself benefits from a racially motivated – and horribly worded – tip while looking for Fang and his henchman, Woad…  leading to the most cathartic punch of a comic packed with punches:

detective comics #539

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